Unlike most of the members of the clone army, you've distinguished yourself in training and have molded yourself into a perfect combat machine. In it, you take on the role of RP-1138, an elite member of a commando squadron of the Republic Army. Star Wars: Republic Commando is a rarity in Star Wars gaming, in that it features no Jedi, no lightsabers, no major characters from the films, and yet still manages to create a compelling adventure despite the lack of most of the elements people normally associate with the Star Wars license, thanks to gameplay that's tightly focused on squad-based combat and tactical combat solving. Until then, I will be your First World Problem megaphone as we dive into the. Maybe one day the Ultra-wide crowd can have their cake and eat it too. Oh, and this issue had been brought up to the BioWare Team and EA for years now, so no one hold their breath for any hope of a fix. I had tried all the other methods people suggested, including the use of the shady Custom Resolution Utility, to no avail. This fix may not work for everyone, but after a day of searching the internet, I know there is a bunch of people that have this same issue with little success. I have an ACER x34 Predator that is native 3440x1440. But at least you can actually use your new expensive display the way it was mean to be. My guess is that the game, for whatever head scratching reason, reverts to the resolution on 5160 x 2160 upon activating windowed mode and glitches out hard. For some reason this only works when in Fullscreen mode. So the next time you boot up your game, it burns in the correct aspect ratio, and applies your current 3440 x 1440 resolution, not without the image stretching. ![]() What this fix does is apply a Dynamic Super Resolution to your monitor that reads as the new highest resolution available. So you may have 3440 x 1440 selected, but the aspect ratio is burned in already and can not change, resulting in a stretched image. This defaults the game to 3840 × 2160 on every startup after it does is obligatory monitor check, then immediately chooses your selected resolution. This is a big problem when it comes to Ultra-wide because the highest supported resolution is actually an aspect ratio of 16:9. uses the actually supported resolutions form the Monitor Hardware itself. Most games read your current windows resolution and try to load that, or the next compatible. This happens due to the absent minded way the devs coded resolution detection. ![]() This is a fix for those who have troubles with the game refusing to go into a 21:9 aspect ratio, regardless of what resolution you are using, within Star Wars: The Old Republic. As long as you can end up with a resolution of 5160 x 2160. Not sure if this works for those cards, but would not hurt to try. AMD Cards have a similar feature called Virtual Super Resolution. ![]() Start the game up and you should be all good to go! You can no longer use Windowed Mode or Fullscreen windowed mode. The monitor will probably turn off and on a couple times / flicker. Click 'Apply' at the lower right hand side on window. ![]() Click the drop down directly to the right of it and select the checkbox for '2.25x (native resolution)' and then click 'OK' from the box that appears.ĥ. Under the 'Global Settings' tab, locate 'DSR - Factors'Ĥ. Select 'Manage 3D settings' from left pane of window.ģ. Right-click desktop and select 'NVIDIA Control Panel'.Ģ. This is important our your game will likely crash or get stuck in a load loop.ġ. *IMPORTANT* - Start the game > Go to preferences > Under Graphics setting make sure FULLSCREEN is selected.
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